Mobile development: Adding a global button in an iOS app with AppDelegate and SceneDelegate

In this tutorial I’d like to show you how to present UIButton over all visible views in your mobile app. This solution is designed for iOS 13 and newer versions, so it can be implemented in AppDelegate or SceneDelegate.

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Transparent UISearchBar in iOS 13 or newer

Need a couple of tips on UISearchBar in iOS 13+ mobile apps? Here they are!

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Tutorial: UITextField with secure text, but with no KeyChain access

In this short tutorial, I’d like to show you how to implement secured elements to UITextField, though a bit differently than usual. I mean, without accessing KeyChain and shared passwords in iOS (or even macOS).

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3 ways to convert images to grayscale in Swift

Apple provides a few ways of image grayscale conversion or applying grayscale on UIViews, but their results may vary. First, you should decide what you want to use it for and how it should work.

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Should you ditch Storyboards for SwiftUI? That's what I did

Is leaving Storyboards for SwiftUI right? In this article, I am explaining it is. Although the framework is still immature, iOS developers should already think of making a switch. Here's why.

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SwiftUI cons: Why I don't use it in production

After several months of trying SwiftUI in my apps, I decided to list some concerns which keep me away from using it in production. Even if you're hyper-optimistic about it, it's still healthy to know its downsides and potential drawbacks it may cause in the work of a mobile developer.

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Mobile app development: Using delegates and blocks in VIPER

When to use delegates and protocols for data requesting, and when do blocks do the trick in VIPER-based mobile development? Let's examine both instances in this tutorial!

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Flutter vs SwiftUI: A simple comparison

After some experience with both SwiftUI and Flutter, let's examine both mobile development frameworks in terms of development speed, clarity and maturity!

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iOS 13 Segmented Control Design Problem: How To Solve It?

So iOS 13 is here. A lot has changed in Xcode (universal apps) and Swift (Swift UI). Some changes require more love from a developer's perspective, especially if you already have apps in AppStore. My problem with iOS 13 was displaying Segmented Control. Read on if you want to learn more about my case.

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The curious case of the 24-hour time format in Swift

Recently, I have found out how time formats on iOS devices can impact the ones inside a mobile app. Let's see how to make an application always display the 24-hour format regardless of your iPhone's or iPad's settings.

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Unwinding to a previous Controller in a Swift mobile app with VIPER

In this quick tutorial I’d like to show you how I manage unwinding views in mobile apps built with Swift by using VIPER design pattern. This simple trick can help you especially when you’re used to traditional MVC Storyboard’s segues.

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How to get started with SwiftUI?

Declarative syntax, real-time preview, drag and drop - learn about the features of SwiftUI, Apple's new framework for UI design!

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Adding Gaussian Blur to Swift Mobile App’s UIView

Adding Gaussian blur to the UIView of your mobile application can improve its user experience a lot. Let me show you three simple ways to apply this popular visual effect in Swift.

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React Native vs Native in Mobile App Development

12.04.2019 | Cyprian Łakomy

Thinking about reaching new customers with a mobile app and wondering which technology to choose? We examine the differences between cross-platform mobile app development with React Native and native development for Android and iOS.

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