Swift tutorial: Creating a radio button with pure code

Curious how to create a radio button in a mobile application built with Swift, but without using Storyboards? Read this short tutorial.

Creating a radio button with no Storyboards but pure code means that the code can be reused as many times, as you want inside UITableView or UICollectionView.

Radio button in Swift

Creating radio buttons with pure code is a piece of cake. First, we need to create UIView that contains:

  • UIButton,
  • UIImage (for checked and unchecked),
  • UILabel (optional).

UIButton is used only for handling user actions. UIImage (if an app is designed for iOS 13 or newer) can use SFSymbols as image. The label is optional and can contain our radio button's description.

Our code will look as follows.

First step: Container view

First, add a container view that will keep all stuff together.

// Container view:

let radioView = UIView()


radioView.translatesAutoresizingMaskIntoConstraints = false

radioView.heightAnchor.constraint(equalToConstant: 20).isActive = true

Second step: Radio button

Next, we need a button to handle user actions.

// Button for user actions:

let radioButton = UIButton()


radioButton.translatesAutoresizingMaskIntoConstraints = false

radioButton.topAnchor.constraint(equalTo: radioView.topAnchor).isActive = true

radioButton.bottomAnchor.constraint(equalTo: radioView.bottomAnchor).isActive = true

radioButton.leftAnchor.constraint(equalTo: radioView.leftAnchor).isActive = true

radioButton.rightAnchor.constraint(equalTo: radioView.rightAnchor).isActive = true

radioButton.tag = tag

radioButton.addTarget(self, action: #selector(onRadioButtonTap), for: .touchUpInside)

Third step: "Select" option image

And now, an image with the "select" option is needed. We can either use SF Symbols provided by Apple, or just go for some custom image.

// Radio button image:

let radioImage = UIImageView()


radioImage.translatesAutoresizingMaskIntoConstraints = false

radioImage.centerYAnchor.constraint(equalTo: radioView.centerYAnchor).isActive = true

radioImage.leftAnchor.constraint(equalTo: radioView.leftAnchor).isActive = true

radioImage.heightAnchor.constraint(equalToConstant: 15).isActive = true

radioImage.widthAnchor.constraint(equalToConstant: 15).isActive = true

radioImage.layer.cornerRadius = 7

radioImage.layer.borderWidth = 1

As you can see, our image has 2 states that are dependent on the Bool value.

if selected {

    radioImage.layer.borderColor =

    radioImage.backgroundColor = .blue

    radioImage.image = UIImage(systemName: "")

    radioImage.tintColor = .white

} else {

    radioImage.layer.borderColor = UIColor.gray.cgColor

    radioImage.backgroundColor = .clear

    radioImage.image = nil


Final step: Description label

At last, we can add a label with description to the button.

// Optional label with description

let radioLabel = UILabel()


radioLabel.translatesAutoresizingMaskIntoConstraints = false

radioLabel.centerYAnchor.constraint(equalTo: radioView.centerYAnchor).isActive = true

radioLabel.leftAnchor.constraint(equalTo: radioImage.rightAnchor, constant: 5).isActive = true

radioLabel.textColor = Colors().labelColor()

radioLabel.font = Fonts().regular12()

radioLabel.text = title


Wrapping up

Of course, we need to add a selected variable that will change upon user action. Also a new function onRadioButtonTap() is needed for pass touches. If we’re adding a radio button inside UITableViewCell or UICollectionViewCell, using the tag option is a good idea.

It will help with more than one radio button in a cell.

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